Search results for "Facial motion capture"
showing 3 items of 3 documents
<title>Real-time face tracking and recognition for video conferencing</title>
2001
This paper describes a system of vision in real time, allowing to detect automatically the faces presence, to localize and to follow them in video sequences. We verify also the faces identities. These processes are based by combining technique of image processing and methods of neural networks. The tracking is realized with a strategy of prediction-verification using the dynamic information of the detection. The system has been evaluated quantitatively on 8 video sequences. The robustness of the method has been tested on various lightings images. We present also the analysis of complexity of this algorithm in order to realize an implementation in real time on a FPGA based architecture.
Face tracking and recognition: from algorithm to implementation
2002
This paper describes a system capable of realizing a face detection and tracking in video sequences. In developing this system, we have used a RBF neural network to locate and categorize faces of different dimensions. The face tracker can be applied to a video communication system which allows the users to move freely in front of the camera while communicating. The system works at several stages. At first, we extract useful parameters by a low-pass filtering to compress data and we compose our codebook vectors. Then, the RBF neural network realizes a face detection and tracking on a specific board.
Facial animation by reverse morphing on a sequence of real images: application to film and video production
2000
Research on facial animation is as vast as the many interests and needs that can be found in the general public, television or film production. For Mac Guff Ligne, a company specialized in the fabrication of special effects and computer generated images, the needs and the constraints on such a topic are very big. Morphing is often used in facial animation, and consists in mixing several expression models. As we will discover, the advantages in using morphing are numerous, but the animation workload remains long and time-consuming. Our goal is to propose a fast and reliable animation tool that is based on the same morphing technique with which the graphic artists are familiar. Our method is …